Chocolate Doom
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Chocolate Doom | |
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Chocolate Doom running the Blasphemer IWAD | |
Genre | FPS |
Latest release | 3.1.0 (Announcement) |
Release date | August 1st, 2024 |
Platforms | Linux, Mac, Windows, FreeBSD, Haiku |
Code license | GPLv2[1] |
Media license | GPL[2] For free levels see e.g. Freedoom. |
Engine | Doom |
P. language | C |
Library | SDL2 |
Contribute | |
Chocolate Doom is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
AUR: | chocolate-doom |
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Debian: | chocolate-doom |
Fedora: | chocolate-doom |
Gentoo: | games-fps/chocolate-doom |
Ubuntu: | chocolate-doom |
Slackware: | chocolate-doom |
OpenSUSE: | chocolate-doom |
Mageia: | chocolate-doom |
Snap: | chocolate-doom-jdstrand |
FreeBSD: | chocolate-doom |
Haiku: | games-fps/chocolate-doom |
Chocolate Doom is a Doom source port also compatible with Hexen, Heretic and Strife.[3] It is a conservative port, maintaining identical gameplay and internal functionality to the original Doom, to the point where bugs from the original are recreated. Unlike the original, Chocolate Doom multiplayer uses Internet Protocol and allows online play over the modern Internet.[4]
Chocolate Doom is compatible with the libre IWAD replacements Freedoom and Blasphemer.
The related [Doom] fork maintains the same general design philosophy, but with a greater tolerance for quality of life upgrades like increased resolution, interpolation, limit removal, and automatic DeHackEd compatibility.
See also[edit]
External Links[edit]
References[edit]
- ↑ Files COPYING.md, README.md, README.Strife.md.
- ↑ For the icon, as per data/README. There is little media because data is required separately.
- ↑ https://www.chocolate-doom.org/wiki/index.php/FAQ
- ↑ https://www.chocolate-doom.org/wiki/index.php/Multiplayer