PrBoom
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PrBoom | |
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PrBoom | |
Genre | FPS engine |
Latest release | 2.5.0 (Announcement) |
Release date | November 9th, 2008 |
Developer | Colin Robert Phipps, Nicolas Kalkhof, Jess Haas, Florian Schulze |
Code license | GPLv2; the official version contained non-free works, which were removed in Debian. |
Media license | GPLv2; the official version contained non-free works, which were removed in Debian. Levels not included, see Freedoom. |
P. language | C |
Library | SDL, GLUT |
Contribute | |
PrBoom is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
AUR: | prboom |
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PrBoom is a derivative of many forks and ports of the Doom source code.
It can be used together with the Freedoom data.