GZDoom
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GZDoom | |
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GZDoom running Freedoom | |
Genre | FPS engine |
Latest release | 4.12.1 (Announcement) |
Release date | April 21st, 2024 |
Platforms | Linux, Windows, Mac |
Code license | GPLv3[1] |
Media license | n/a |
P. language | C++ |
Libraries | SDL, OpenGL |
Contribute | |
GZDoom is a free engine. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
AUR: | gzdoom |
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Gentoo: | games-fps/gzdoom |
Slackware: | gzdoom |
OpenSUSE: | gzdoom |
Flatpak: | org.zdoom.GZDoom |
Snap: | gzdoom |
FreeBSD: | gzdoom |
Haiku: | games-fps/gzdoom |
GZDoom is an advanced Doom source port sporting hardware acceleration using modern
OpenGL as well as many additional features not in the original engine.
It is a universal source port[2] capable of running Freedoom, Blasphemer and Zauberer.