Stormbaan Coureur
Jump to navigation
Jump to search
Stormbaan Coureur | |
---|---|
Stormbaan Coureur 2.0.0 | |
Genres | Physics simulation, Racing game |
Latest release | 2.1.6[1][2] |
Release date | 2008-06-11 |
Developer | Bram Stolk |
Code license | Before 2.1.4: GPL v2 or later Since 2.1.4: GPLv3 or later.[3] |
Media license | Before 2.1.4: GPL v2 or later Since 2.1.4: GPLv3 or later.[4] |
Engine | ODE |
P. language | C++ |
Library | PLIB |
Contribute | |
Stormbaan Coureur is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Stormbaan Coureur is a simulated obstacle course for automobiles, written in C++ using the Open Dynamics Engine and the PLIB library. Formerly known as Sturmbahnfahrer.
Gameplay[edit]
In Stormbaan Coureur the objective is to reach the other side of the track as fast as possible. Physics are central in the game, so making use of gravity, inertia, friction etc. is important.
Derivatives[edit]
There is a derivative called crashtest (by the same author), intended to be an educational car crash simulator.
References[edit]
- ↑ Stormbaan Coureur download page
- ↑ “Stormbaan Coureur” changelog.
- ↑ Stormbaan Coureur's copyright file in Debian's repositories
- ↑ Stormbaan Coureur's data copyright file in Debian's repositories
External links[edit]
- Stormbaan Coureur homepage
- Stormbaan Coureur description on the Linux Game Tome
- Stormbaan Coureur in Debian “lenny”