Freedroid
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Freedroid | |
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Genre | Arcade |
Latest release | 1.0.2 |
Release date | November 13th, 2003 |
Developers | Johannes Prix, Reinhard Prix |
Code licenses | GPL, public domain |
Media license | GPL |
P. language | C |
Library | SDL |
Contribute | |
Freedroid is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Arch: | freedroid |
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Freedroid (also known as “FreedroidClassic”) is an arcade/shooter game that was designed as a clone of the classic game Paradroid on Commodore 64. It spawned (and shares some source code with) FreedroidRPG. A version was included on OpenSource Game Power volume 2.
Gameplay[edit]
You control a droid in a spaceship full of droids that have gone berserk. Your weapon is weak, but your droid has a strategical advanta: You can hack into other droids. The spaceship consists of several decks connected by elevators.
The goal is to destroy all enemy droids by shooting or taking over them in a minigame in which you need to connect electronic circuits.
Authors[edit]
- Johannes Prix - programmer
- Reinhard Prix - programmer
- Bastian Salmela - 3D Blender graphics design. Title, robots-pics and various backgrounds
- Tanel Kylaots - Nighthawk-type mouse control (based on his patch)
- Jason Kingan - patches and ProjectBuilder files for MacOS X port