Avoision
Avoision | |
---|---|
Avoision | |
Genre | Arcade |
Latest release | v1.1 |
Release date | March 10, 2012 |
Developer | Jared "deraj" Krinke |
Code license | GNU General Public License v2 |
Media license | GNU General Public License v2 |
Engine | Radius Engine |
P. language | Lua |
Library | OpenGL, SDL |
Contribute | |
Avoision is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Avoision is an arcade game reminiscent of Snake where you play a green square dot collecting red dots and while avoiding moving white dots generated after each collection. The objective is to last long enough to acquire a high score. The first version, 0.1, was released on July 4, 2010 and the latest version, 1.1, was released on March 10, 2012. It received a positive review from Free Gamer, alongside its engine-mate Falling Block Game 2, commenting that "sometimes polish is worth more than complexity."
AvoisionJS[edit]
In 2014 Krinke remade the game for JavaScript and HTML5 as a browser game released on itch.io.
Avoision Pico-8[edit]
Krinke also "demade" the game in the style of a second generation video game console cartridge using Pico-8. This version was released on December 12, 2018.
External Links[edit]
Original[edit]
- Website - Sourceforge.net
- Project - Sourceforge.net
- Article - Free Gamer
- Thread - FreeGameDev
- Avoision - ModDB
- Avoision - Freecode
- Avoision - Linux Game Tome
JavaScript[edit]
- AvoisionJS - itch.io
- AvoisionJS - IndieDB
- AvoisionJS - GitHub
- Dev Log - TIGSource
- Thread - TIGSource