Xonotic
Xonotic | |
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Genre | First‐person shooter Online Multiplayer |
Latest release | 0.8.6 (Announcement) |
Release date | June 20th, 2023 |
Developers | Team Xonotic |
Code license | GPLv3 |
Media license | GPLv3[1] |
Engine | Darkplaces |
P. languages | QuakeC, C |
Libraries | OpenGL, SDL, LibOGG, LibTheora, LibVorbis |
Contribute | |
Xonotic is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Arch: | xonotic |
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OpenSUSE: | xonotic |
Flatpak: | org.xonotic.Xonotic |
Xonotic is a first-person arena shooter, forked from Nexuiz. The game runs on the Darkplaces engine, based on Quake 1's engine. Gameplay is also based on Quake (mainly the competitive Quake III Arena), but Xonotic adds some unique touches (e.g. alternative weapon functions, like burst fire or cursor-seeking missiles, mix of Q1 and Q3 movement. The gameplay is very fast-paced, and includes and encourages strafe jumping as well as blast jumping, commonly with the aptly named Blaster weapon. The art is mostly futuristic, but unofficial maps exist in a variety of styles.
There are 16 different game modes (including the classics: deathmatch, team deathmatch and capture the flag, but including uncommon ones such as Nexball or Freeze Tag[2]). The game also features 16 weapons with secondary fires, 18 official maps, serveral mutators that alter gameplay, and a complex HUD editor allowing for extreme customization.
Xonotic features integrated player statistics through the XonStat system, which tracks wins and losses, W/L and K/D ratios, average accuracies, and other stats[3].
History and Split from Nexuiz[edit]
The game started in 2002 by Lee Vermeulen and Forest ‘LordHavoc’ Hale, originally named Nexuiz, to be a Darkplaces-based free multiplatform arena shooter. The first version was released in 2005.[4]
In 2010, the two original founders decided to make a deal with a company named IllFonic to create a proprietary remake of the game, which would use the same name, Nexuiz, and the domain nexuiz.com, without intentions to contribute back to the free version. This move created a big controversy and a very negative response of the Nexuiz community.[5][6] Disputes over the code, which was developed under GPL, followed. As such, the game could not be closed-sourced without the permission of all contributors. This forced the developers to rewrite the game from scratch, in a proprietary CryENGINE3.[7][4]
This led the community to formally announce a fork of the game that would continue to be developed as free and open-source. The new name was chosen to be Xonotic.[8]
References[edit]
- ↑ https://gitlab.com/xonotic/xonotic/blob/master/COPYING#L10
- ↑ http://xonotic.wikia.com/wiki/Game_Types
- ↑ Xonotic features.
- ↑ 4.0 4.1 http://www.alientrap.com/games/nexuiz/
- ↑ https://www.xonotic.org/faq/#what-prompted-the-split-from-nexuiz
- ↑ https://web.archive.org/web/20150527193255/http://www.linuxgames.com/archives/14960
- ↑ https://games.slashdot.org/story/10/03/24/070234/DarkPlaces-Dev-Forest-Hale-Corrects-Nexuiz-GPL-Stance
- ↑ http://xonotic.org/posts/2010/welcome-to-xonotic/