Windys
Windys | |
---|---|
| |
Genres | Arcade, Action Platformer |
Latest release | 1.5.0 (Announcement) |
Release date | August 12th, 2011 |
Developers | Piga Software |
Code license | GPLv3 |
Media license | GFDL and GPLv3 |
Engine | Gambas Platform Engine |
P. language | Gambas 1.x, 2.x |
Libraries | Qt, SDL, and the Gambas Runtime Environment. |
Contribute | |
Windys is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Windys is a free software action arcade game by Piga Software, originally released on August 12, 2009. It utilizes the Gambas Platform Engine and is designed in a deliberately retro style, featuring ASCII graphics and simulated PC speaker beeps. It is the second Piga game to be released for GNU/Linux, the first being Alexei: Part IX. A bug release version was sent out on September 1, 2011, and a major update was released on August 12, 2011 featuring bug fixes, updates proofreading and proper installers on a new Gambas 2 basis.
A complete rewrite using ncurses, making it a true terminal application, was started in February 2020.
Gameplay[edit]
The game is a simple arcade game. The player must run through a level, climbing up or down ladders to get to various floors, the end goal being to reach the level exit. The player's way is obstructed by zombies, who prowl from left to right on some floors, killing the player if encountered (sending him to beginning of the level and removing one of his lives). To get past these menaces, the player may fire a glob of ketchup at them. The ketchup is only a short-range weapon however, so the player must get close to the zombie to hit it. Zombies eventually regenerate. The player needs to keep a supply of ketchup packets in order to fire. The player may also collect bonus items such as burgers, soda, or fries. There are some areas that are closed off with doors, inside of which are usually decorative items. Victor, the final boss, has no attack, except for generating super zombies. Super zombies can climb down ladders a the player and regenerate immediately after being shot, or after reaching the bottom of the level. There are nine levels plus a boss level and a secret level.
Developers[edit]
See also: Piga Software#Other information
- Graham L. Wilson - head programmer, designer.
- Hamish Wilson - programmer, levels, designer.
- Malcolm Wilson - soundtrack.
External Links[edit]
- Article on PigaLore, the Piga Software Wiki
- Article on the MWM Wiki (GFDL-licensed copies of the soundtrack)