Veloren
Veloren | |
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Veloren | |
Genre | MMO RPG |
Latest release | 0.16.0 (Announcement) |
Release date | March 30th, 2024 |
Platforms | Windows, Linux, Mac |
Code license | GPLv3[1] |
Media license | GPLv3[1] |
P. language | Rust |
Contribute | |
Veloren is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
AUR: | veloren |
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Flatpak: | net.veloren.veloren |
Veloren is an open world, open-source multiplayer voxel RPG inspired by Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress, and Minecraft, written in Rust.[1]
Its development began on May 28th, 2018 and is currently in pre-alpha. It is playable and content is being added all the time.[2][3]
Veloren will feature a procedurally generated world with complex interactions between NPCs creating a vivid world simulation.[4]
Development[edit]
Development began on May 28th, 2018.[5] The project roughly follows a three month release cycle where each "stable" release serves more as a milestone than a stable version.[3] Communication for the project takes place on the Veloren Discord server.[6] Development is broken into different working groups.[6] A smaller group of core developers has the final say on what is included in the game and a group of admins moderates the community. Team leads organize the work within each group.[6]
History[edit]
Veloren was created when Joshua Barretto[7](AKA Zesterer) created a post on the Cube World subreddit about creating a clone.[8] Many people were dissatisfied with the slow progress of Cube World and a Discord server was made the same day.[6]
Anti-Feature[edit]
The official server harvests global chat through a Discord relay without informing users or asking for their consent. In order to opt out, players must host their own server. The main server updates on a nightly basis so this takes extra work to replicate.
References[edit]
- ↑ 1.0 1.1 1.2 https://gitlab.com/veloren/veloren/blob/master/README.md
- ↑ https://veloren.net/devblogs/
- ↑ 3.0 3.1 https://gitlab.com/veloren/veloren/blob/master/CHANGELOG.md
- ↑ https://veloren.net/devblog-61/
- ↑ https://gitlab.com/veloren/legacygame
- ↑ 6.0 6.1 6.2 6.3 https://discord.gg/kG85dbt
- ↑ https://uk.linkedin.com/in/joshua-barretto
- ↑ https://www.reddit.com/r/CubeWorld/comments/8m079o/cloning_cube_world_not_as_hard_as_you_may_think/