Unknown Horizons
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Unknown Horizons | |
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Genre | RTS, Economic simulation |
Latest release | 2019.1 (Announcement) |
Release date | January 12, 2019 |
Platforms | Windows, Linux, Mac |
Code license | GPL |
Media license | CC-BY-SA 3.0 |
Engine | FIFE |
P. language | C++, Python |
Library | SDL |
Contribute | |
Unknown Horizons is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
AUR: | unknown-horizons |
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OpenSUSE: | unknown-horizons |
Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[1] The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses[2].
The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[3]. This was the last release as OpenAnno before the name was changed to Unknown Horizons[4].
Gameplay[edit]
Planned key gameplay elements:
- Urban development
- Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.
- Commodities managment
- Organize your resources to feed, extend and defend your growing city.
- Diplomacy
- Deal with other players to schedule conditions of trade agreements and non-aggression pacts.
- Trade
- Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.
- Strategy
- Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.
- Exploration
- Find new islands, trade routes and resource deposits to raise your city's wealth and extend your reach.
Development[edit]
The game uses the FIFE engine and is written in the C++ and Python programming languages using the SDL library.[5]
There is an extensive design document detailing everything from the menu to the individual units in the game.[6] The project's existence can be traced to July 11th, 2005 when OpenAnno was registered on SourceForge.net.[7]
There have been multiple attempts to involve new developers through posts on various German and English forums.[8] [9] [10]
As of 2020[11] the game is being ported to the Godot engine and it is not expected that a new version will be released before 2021.
Contributors[edit]
The development team of Unknown Horizons changed over the years. Numbers vary between 11 and 39 for the core repositories[12] [13] [14].
A list of contributors is found at the project bugtracker[15].
Milestones[edit]
- 2011-07-02 — 2011.2[16]
- 2011-11-11 — 2011.3[17]
- 2014-12-31 — 2014.1[18]
- 2017-01-16 — 2017.1[19]
- 2017-02-07 — 2017.2[20]
Content[edit]
Most of the graphics in Unknown Horizons are 3D model renders.
Availability[edit]
References[edit]
- ↑ UH's wiki main page reveals the project aim accessed on October 10th, 2008.
- ↑ Unknown Horizons license document.
- ↑ News post on 2008.1 release
- ↑ News post on name change
- ↑ Unknown Horizons project page on sourceforge.net accessed on October 9th, 2008
- ↑ Design Document on the Unknown Horizons wiki accessed on March 13th, 2009.
- ↑ News post
- ↑ linuxforen.de thread on OpenAnno accessed on October 10th, 2008
- ↑ blend.polis thread on OpenAnno accessed on October 10th, 2008.
- ↑ GameDev.de thread on OpenAnno accessed on October 10th, 2008
- ↑ Port announcement
- ↑ Membership list for OpenAnno on sourceforge.net. accessed on July 08th, 2011.
- ↑ Membership list for Unknown Horizons on github.com. accessed on July 08th, 2011.
- ↑ Membership list for Unknown Horizons on ohloh.com. accessed on July 08th, 2011.
- ↑ Author list for Unknown Horizons accessed on July 08th, 2011.
- ↑ http://www.unknown-horizons.org/devblog/37/114/Unknown-Horizons-2011-2-Release/
- ↑ http://www.unknown-horizons.org/devblog/43/114/Unknown-Horizons-2011-3-Release/
- ↑ http://www.unknown-horizons.org/devblog/113/114/Unknown-Horizons-Release-2014-1/
- ↑ http://www.unknown-horizons.org/devblog/118/114/Release-of-Version-2017-1/
- ↑ https://github.com/unknown-horizons/unknown-horizons/releases/