The Butterfly Effect
The Butterfly Effect | |
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Genre | Puzzle |
Latest release | 0.9.3.1 (Announcement) |
Release date | 24 May 2016 |
Platforms | Windows, Linux |
Developer | Kaa-Ching |
Code license | GPLv2[1] |
Media license | GPLv2[2] |
P. language | C++ |
Library | Qt |
Contribute | |
The Butterfly Effect is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
The Butterfly Effect is a physics-based puzzle game in which you solve puzzles in a 2D environment to build complex contraptions (like Rube Goldberg did) to solve relatively simple tasks, such as helping a butterfly find its way to a flower, shooting a soccer ball into the goal, knocking off bowling pins. The game features various moving and non-moving objects, like balls, seesaws, cola-and-mentos bottles but also interactive objects such as dynamite.
Completion[edit]
As of 25 June 2019, the latest version of the game (0.9.3.1) is of “beta” quality. It is already a playable state at the moment and all levels are playable and have been tried and tested. The normal game seems relatively bug-free, but the level editor still has many problems and has missing features. The game does not come with any sound at the moment.
Features[edit]
- 76 levels
- About 50 unique objects that interact with
- Sticky notes teach you how to play
- Level editor (which is a little buggy and not fully complete)
- No sound or music (yet)