Tesseract
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Tesseract | |
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Genre | First‐person shooter |
Latest release | 2014-05-12 |
Release date | 2014-05-12 |
Developer | Lee Salzmann[1] |
Code license | zlib |
P. language | C++ |
Library | OpenGL |
Contribute | |
Tesseract is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
OpenSUSE: | tesseract |
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Tesseract is a fork of the Sauerbraten engine. It adds dynamic rendering techniques based on deferred shading and shadowmapping.[2]
It provides a bunch of new rendering features such as:
- deferred shading
- omnidirectional point lights using cubemap shadowmaps
- perspective projection spotlight shadowmaps
- orthographic projection sunlight using cascaded shadowmaps
- HDR rendering with tonemapping and bloom
- real-time diffuse global illumination for sunlight (radiance hints)
- volumetric lighting
- transparent shadows
- screen-space ambient occlusion
- screen-space reflections and refractions for water and glass (use as many water planes as you want now!)
- screen-space refractive alpha cubes
- deferred MSAA, subpixel morphological anti-aliasing (SMAA 1x, T2x, S2x, and 4x), FXAA, and temporal AA
- runs on both OpenGL Core (3.0+) and legacy (2.0+) contexts