SDL-Ball
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SDL-Ball | |
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Genres | arcade |
Latest release | 1.04 |
Release date | October 4th, 2020 |
Developer | Jimmy Christensen |
Code license | GPL[1] |
Media licenses | GPL[1], Font: Artistic License v1 or later[2] |
P. language | C++ |
Libraries | SDL, OpenGL |
Contribute | |
SDL-Ball is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
OpenSUSE: | sdl-ball |
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SDL-Ball is an arcade breakout-like game. It is written by Jimmy Christensen and licensed under the GPLv3.[3][4] It is written in the C++ programming language using the SDL library.
Gameplay[edit]
In SDL-Ball you must crush all the bricks to move onto the next level. Some bricks can not be destroyed, and the ball bounces of the paddle at the reversed angle. [5]
Features
- Themes: You can make your own theme with graphics, sounds and levels
- LevelEditor: Graphical utility for making levels
- Lots of levels and Powerups
- Save and Load functions
- Ability to buy powerups for credits (that you get through collecting powerups)
- Diffrent brick types
Powerups
- Glue: Ball gets catched by the paddle
- Explosive: Ball explodes a brick, and all the bricks around it
- Gun: You get two laser cannons mounted on your paddle, use them to shoot down brics
- Laser: If you have glue, laser will show you the angle of the ball when you launch it
- Aim: The same as laser, but the angles from side to side, allowing you to aim
- AimHelp: When the ball is on collision course with paddle, you can see the bounce-off angle
- BigBall: Balls grow bigger and slower
- NormalBall: Balls grow to the startsize and speed
- Life: You get one more life
- GrowPaddle: Your paddle becomes bigger, makes it easier to catch the ball
- Go-Thru: Balls won't bounce off of bricks but go right trough them
- Multiball: All balls split into two
- Detonate: All explosive bricks detonate, breaking surrounding bricks aswell
- Explosive-Grow: All explosive bricks makes their surrounding bricks explosive aswell
- Easybrick: All bricks can be destroyed, invisible bricks will appear, and those and glassbricks break after 1 hit
- Nextlevel: Takes you to the next map
Powerdowns
- SmallBall: Ball shrinks and becomes faster
- ShrinkPaddle: Your paddle becomes smaller, making it more difficult to catch the ball
- Die: Nobody really wants to
- Drop: Each time a ball hits your paddle, the map moves down one brick, you get loose points for each brick that dissapear
Control[edit]
SDL-Ball supports mouse, joystick, WiiMote and keyboard.
Keyboard controls:
- F1: Pause and show titlescreen (with powerup explanations)
- F11: Toggle fullscreen
- ESC: Bring up menu
- p: Pause the game
- Pause: Pause the game
- u : Turn off buffer clearing (gives funky effects if background is turned off)
- c : Show/Hide clock (to show what time it is)
- s: save screenshot to ~/.config/sdl-ball/screenshots/
- w: bring up wiimote connect dialog (if compiled with wiiuse support)
- ArrowUp: Launch Ball/Shoot
- ArrowLeft/Right: Move paddle
- v: select previous powerup from shop
- b: buy selected powerup from shop
- n: select next powerup from shop
Mouse:
- X axis: move paddle around (this is the preferred way of controlling)
- Mouse1: Launch Ball/Shoot
- Mouse2 (RightClick): Buy selected powerup from shop
- Wheel Up/Down: Select powerup from shop
Joystick:
- X axis: move paddle
- Y axis: select next/previous powerup in shop
- Button 1: Launch Ball/Shoot
- Button 2: Buy selected powerup
WiiMote:
- Tilt: move paddle
- Button 2 (Should be at right hand thumb): Launch Ball/Shoot
- Button 1: Buy selected powerup
- Joypad (Should be at left hand thumb): Select powerup from shop
Version history[edit]
- 0.1.1 released on October 8th, 2008
- 0.12 released on October 26th, 2008
- 0.13 released on November 11, 2008
- 1.0 released on January 8, 2009[6]
- 1.01 released on January 11, 2009 [7]
- 1.02 released on October 1, 2014[8][9]
- 1.03 released on August 25, 2016[9]
- 1.04 released on April 10, 2020[9]
References[edit]
- ↑ 1.0 1.1 README acc. 2023-11-25
- ↑ themes/default/font/COPYING acc. 2023-11-25
- ↑ License page in SDL-Ball's sourceforge.net cvs repoistory accessed on October 9th, 2008.
- ↑ Membership list for SDL-ball project on sourceforge.net accessed on October 9th, 2008.
- ↑ About page
- ↑ 1.0 Release announcement acc. 2023-11-25
- ↑ Date of directory/package archived 2009-05-16
- ↑ 1.02 Release announcement acc. 2023-11-25
- ↑ 9.0 9.1 9.2 Date of directory/package acc. 2023-11-25
External links[edit]
- SDL-ball homepage
- SourceForge
- GitHub (seems to be behind SourceForge)