OpenTTD
OpenTTD | |
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Genre | Transport Infrastructure, Online |
Latest release | 14.1 (Announcement) |
Release date | May 3rd, 2024 |
Platforms | Linux, Windows, Mac |
Code license | GPL |
Media license | Graphics (OpenGFX): GPLv2 [1]
Sound (OpenSFX): CC BY-SA 3.0, GPLv2, CDDL[2] Music (OpenMSX): GPLv2[3] |
P. language | C++ |
Library | SDL, Allegro |
Contribute | |
OpenTTD is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Arch: | openttd |
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Debian: | openttd |
Fedora: | openttd |
OpenSUSE: | openttd |
Flatpak: | org.openttd.OpenTTD |
OpenTTD is a simulation game for transportation and a clone of the proprietary game Transport Tycoon Deluxe ("TTD"). The game's source code is licensed under the terms of the GNU General Public License version 2.0.[4] Proprietary data files from the original TTD are not required to play the binary packed game. The game project has free/libre media files. There are official libre data sets for the graphics (OpenGFX), sounds (OpenSFX) and music (OpenMSX). Some GNU/Linux distributions already have packages for these, but if not, these can be downloaded and installed in-game from the extensions menu.[5]
OpenTTD has many improvements over its inspiration, TTD, such as larger maps and online multiplayer play. It was written in the C++ programming language using the SDL or Allegro library.[6][7]
Development[edit]
Branches of OpenTTD releases are divided up into nightly, testing, and stable releases.
History[edit]
OpenTTD originated with Ludvig "Ludde" Strigeus when he started reverse engineering TTD in 2003. Eventually, the project bears fruit in 2004.[8]
In October 2008 a graphics replacement set was released that uses the same license as the original game engine recreation project.[9] That lead to the inclusion into Linux distributions like Fedora.[10]
Version 1.0.0 was released in April 2010.[11]
The official sound set of OpenTTD, OpenSFX, was meant to be a libre sound set for the game actually was under a non-libre license for a very long time, way past the OpenTTD 1.0.0 release.[12] The sounds were licensed under Creative Commons Sampling Plus 1.0, a retired[13] non-free license (it has a non-commercial clause). So efforts have been made to completely rework the sound set to be 100% libre. Version 1.0.0 of OpenSFX, the first actually libre version, was released in March 12, 2021 without any big announcement.[14] The sounds in OpenSFX are licensed CC BY-SA 3.0 from that point on.[15]
Release history[edit]
External links[edit]
References[edit]
- ↑ License of graphics
- ↑ License of sounds
- ↑ License of music
- ↑ OpenTTD copyright file at Debian packages
- ↑ http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4th, 2010
- ↑ Ohloh.net report on openttd
- ↑ OpenTTD debian package details on packages.debian.org
- ↑ OpenTTD page on OpenTTD wiki accessed on July 24th, 2009.
- ↑ [OTTD] OpenGFX releases - Graphics Replacement Project
- ↑ An example of why a license matters
- ↑ https://www.openttd.org/news/2010/04/01/openttd-1-0-0
- ↑ License of OpenSFX 0.2.3, an old version: https://github.com/OpenTTD/OpenSFX/blob/0.2.3/docs/license.txt
- ↑ https://creativecommons.org/2011/09/12/celebrating-freesound-2-0-retiring-sampling-licenses/
- ↑ Prepare: Release 1.0.0
- ↑ https://github.com/OpenTTD/OpenSFX/blob/1.0.0/docs/license.txt