OpenSceneGraph
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OpenSceneGraph | |
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Latest release | 3.6.5 |
Release date | July 31st, 2019[1] |
Code licenses | OpenSceneGraph Public License [2] (LGPL-based) |
P. language | C++ |
Contribute | |
OpenSceneGraph is a free engine. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
OpenSceneGraph, or OSG, is a cross-platform real-time 3D engine written in C++ and based on OpenGL, widely used for many applications including games. [3] It only focuses on 3D rendering and does not alone offer related functionality such as physics.
Free gaming projects using OSG include FlightGear[4] and OpenMW engine[5].
References[edit]
- ↑ http://www.openscenegraph.org/index.php/8-news/238-openscenegraph-3-6-5-released
- ↑ https://github.com/openscenegraph/OpenSceneGraph/blob/master/LICENSE.txt
- ↑ http://www.openscenegraph.org/index.php/about/features
- ↑ http://www.openscenegraph.org/index.php/gallery/use-cases/81-flightgear
- ↑ https://openmw.org/faq/