OpenMoHAA
OpenMoHAA | |
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Genre | First-person shooter |
Developers | OpenMoHAA team |
Code license | GPL |
Media license | Game includes no media |
Engine | ioquake3 |
Contribute | |
OpenMoHAA is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
OpenMoHAA is a game engine project intended to be capable of running Medal of Honor: Allied Assault game assets. It is based on the ioquake3 project (and as such written in the C programming language, as opposed to the original game, which was coded in C++), using the cross-platform libraries: SDL, OpenGL and OpenAL. OpenMoHAA is currently undergoing active development. OpenMoHAA is free software under the GNU General Public License (GPL).
History[edit]
The OpenMoHAA project was founded in December 2007 by a group of Medal of Honor: Allied Assault modders, frustrated with the lack of support from the game manufacturer, Electronic Arts, and the severe limitations the game imposed on mods. The developers are currently focused on implementing Medal of Honor: Allied Assault file formats support into the new engine, already with significant success regarding the level file format.
External links[edit]
- SourceForge.net project page
- .map for Medal of Honor - a website dedicated to MoH:AA modding which also houses the project
- .map for MoH forums include the official OpenMoHAA forum
- ioquake3 - a cleaned-up, bugfixed distribution of the GPL-released Quake III Arena source code