Game Editor
Game Editor | |
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Screenshot | |
Latest release | 1.4.1 Beta (Announcement) |
Release date | August 12, 2013 |
Platforms | Windows, Linux, Mac |
Developer | Makslane Rodrigues, others |
Code license | GPL v3 |
Media license | GPL v3 |
P. language | C |
Contribute | |
Game Editor is a free engine. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Game Editor is a software tool for creating 2D games, meant to target a wide variety of platforms such as desktop Windows, macOS and Linux systems as well as mobile platforms such as iOS, Android, and even older handheld systems. It is event driven based on the interactions of in-game actors (Normal, Wire-frame, Filled Regions, and Canvas offer different effects), as well as additional objects such as node-based paths and activation event triggers, with further extendibility allowed via a C-stlyed scripting language. Game Editor was started by Makslane Rodrigues in 2002 initially as proprietary software, with the source code made available in October 2008 and licensed under the GPL v3 in October 2009 (with the option of a proprietary license for commercial projects). The latest stable build, 1.4.0, was released in 2010; a further beta 1.4.1 was last released in 2013, with the project still considered incomplete. On February 2, 2021, production of a proposed Game Editor 2 was announced, reimplementing the editor atop of the GTK toolkit and the ORX game engine, though this was later revealed to be proprietary. Example games for the original are listed on the project's website as well as on the forums, which has even included a 2.5D raycasting demo.