Doxkour
Doxkour | |
---|---|
Doxkour Tombstone Map | |
Genre | Puzzle |
Developer | Potatoxel |
Code license | AGPLv3[1] |
Media license | CC-BY-SA 4.0 |
Engine | Godot Engine |
Contribute | |
Doxkour is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Doxkour is a game where you, your future, and past selves cooperate to solve puzzles. Currently its still a work in progress but has a few test maps, and a simple level editor that lets you edit 3d levels by layered 2d levels on top of each other.
Gameplay[edit]
In Doxkour, you have a limited amount of time per puzzle to solve it; each time you run out of time, you restart, but with your past selves still doing and acting what you have done in the past. Since while you were controlling the past selves, you didn't observe your future selves, having your past selves observe you causes a paradox, and constitues a lose condition; the same rule applies to changes in the environment (door being open or closed when it shouldn't be, cube being in a different position).
Credits[edit]
Game designer and idea by sofviic.
Game textures mostly from https://opengameart.org/content/50-free-textures-5-with-normalmaps