CameliaGirls

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@CameliaGirls
Cameliagirls1.png
GenreAdventure
Latest release0.560
Release dateOctober 12th, 2011
DevelopersStudio TT Petok, Pigux Productions
Code licensesCC-BY-SA[1]
Media licensesCC-BY-SA, CC-BY, PD[1][2][3]
EngineRen'Py
P. languagePython
Contribute
@CameliaGirls is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.


@CameliaGirls: Cewek Cewek Camelia is a visual novel that follows the life of a transfer student as she begins her new life at the all-girl Camelia Academy. The game is developed using the Ren'Py Visual Novel engine with its code and original content released under the CC-BY-SA license.[4] It also incorporates several third-party multimedia assets under compatible licenses. The script and interface is officially developed in English, Indonesian, and Spanish, and as of now, consists of one Act with about 3600 words.

Gameplay[edit]

@CG is a visual novel,[5] which can best be described as an interactive story book where the player assumes the role of the protagonist, Kana, making decisions that alter the events and final outcome of the story. The game is highly dialog-driven, but also incorporates visual gags, reminiscent of the Anime style that inspires it.

Development[edit]

The development of the project was originally done privately, but due to slow progress and a desire to engage the community, everything was opened up in December of 2010 to volunteer contributors.[6] @CG does not host a public repository, but releases periodic source code snapshots,[7] in addition to the ready-to-play game packages.

@CG's main development hub is its deviantArt group. [8] Here, @CG provides incentives for contributors through its bounty system, where requests for new assets and features are put on the team's Help Wanted board.[9] On deviantArt was also announced on 2011-10-31 that development on @CG would stop.[10]

FOSS Sponsorship[edit]

The @CG maintainers contribute part of the project's development budget to support the FOSS tools used by the team, both through donations and active commissioning of developers. One of the more prominent contributions was the Indonesian Translation of Inkscape [11].

References[edit]

External Links[edit]