Bastet
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Bastet | |
---|---|
Bastet 0.41 (a cropped screenshot) | |
Genre | Tetris |
Latest release | 0.43.2 (Announcement) |
Release date | June 3rd, 2017 |
Developer | Federico Poloni, based on Petris by Peter Seidler (until v0.43) |
Code license | GNU GPL 2+; v0.43 under GPLv3+ |
Media license | no media |
Contribute | |
Bastet is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
Bastet is a tetris clone that stand for Bastard Tetris. It based on Petris, a public domain Tetris clone by Peter Seidler, and developed by Federico Poloni, with a complete rewrite at version 0.43. It is licensed under GPLv3+. Version 0.37 was the first public release of the game. It is written in C++.[1]
Gameplay[edit]
Unlike tetris, this game sends the player a piece that does not need rather than a random piece. Thus, it dramatically increases the difficulty of the game.
Reception[edit]
It was covered by slashdot, a popular computer and technology site.[2]
History[edit]
- 2017: 0.43.2
- 2014: 0.43.1
- 2009-03: 0.43, a complete code rewrite, so it is not based on Peter Seidler's code anymore. Two modes: one with the next block preview (normal) and one without (harder). The license is GPLv3+
- 2005: a Slashdot article about Bastet 0.41[2]
- 0.41, new AI; less boring, but a bit easier
- 0.37, first public release, under GPLv2(+?)
References[edit]
- ↑ Bastet's source files
- ↑ 2.0 2.1 News story for slashdot